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1. Space Volcano - in Player Features and Ideas Discussion [original thread]
emAugusta wrote: giant volcano like 100km off gate. Randomly, once per hour the volcano erupts and lava moves from the volcano to the gate at a rate of 1000 km\s. Which means pilots would have a maximum of like a minute and a half emAugu...
- by Tlat Ij - at 2014.02.14 15:30:00
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2. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Cold gas arcjet thrusters forever... They better not touch the Phased Weapon Navigation Array Generation Extron even though the name makes no goddamn sense because its the best named item in the game now.
- by Tlat Ij - at 2013.10.25 00:47:00
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3. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: As mentioned in the Certificate Dev Blog , we are bringing in new certificates for Winter. This thread is for you to have a look at how they are edited, which skills are inside and in which order. For this, we are going ...
- by Tlat Ij - at 2013.10.03 23:15:00
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4. Obsolete skills in new certificates - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: Maximus Aerelius wrote: Liafcipe9000 wrote: Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever. Not completely u...
- by Tlat Ij - at 2013.10.01 13:18:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they...
- by Tlat Ij - at 2013.09.30 15:19:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I think you may be reading a different FaID Forum than the rest of us. Yes, if they go silent right before an expansion that generally means things are finalized, that's sort of to be expected since they're going to be w...
- by Tlat Ij - at 2013.09.24 05:13:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Jasper Blanch wrote: I think that there have been some really interesting ideas proposed and I suspect at least a few of them are being vetted for next proposal and I'm interested to hear what CCP has to say about some of them. I am, unfortuna...
- by Tlat Ij - at 2013.09.23 14:01:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Apo Lamperouge wrote: A tech 2 ship should be specialized, not watered down to being a "little bit of this, a little bit of that". Absolutely, since that was supposed to be the how things were rebalanced. as CCP Ytterbium himself stated in ...
- by Tlat Ij - at 2013.09.18 14:48:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Posted: 2013.09.05 23:05 - CCP Rise wrote: In the mean time keep up the discussion and you'll hear from us again soon o/ You need to type "SoonGäó" or people might think you actually mean "soon". Most people don't consider 2+ business weeks to...
- by Tlat Ij - at 2013.09.14 13:55:00
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10. Suggestion to the Skill Queue - in Player Features and Ideas Discussion [original thread]
Rodrik Vikary wrote: The problem for me is like this, last week, I don't remember with what skill, but I wanted to add the next skill in line that required the one that would end, but it would end around 4:30 (AM) in my time. And I really wante...
- by Tlat Ij - at 2013.09.12 00:11:00
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11. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Electronic Warfare System s : is the old GÇ£electronicsGÇ¥ group. Now only contains offense EW related skills. fixd. If the group only has EW related skills the name should reflect that since you are trying to ma...
- by Tlat Ij - at 2013.08.09 17:42:00
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12. Don't make it too easy for scammers... Margin trading fixes for scammers - in Player Features and Ideas Discussion [original thread]
GrenadeShark wrote: There is absolutely no way for a buyer to tell if a buy order is real or not on the market. If the buy order is significantly higher than other buy orders and has a minimum quantity 1< and there just so happens to be a ...
- by Tlat Ij - at 2013.05.16 04:14:00
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13. Could a dev clarify this statement about SP refunds? - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Vintah wrote: Well sir Ruze, if you would read the start of my post where i precisely quoted a dev directly from the blog post... And the poster above me, how are you SURE that it's 1)? I'm not sure what you're reading differ...
- by Tlat Ij - at 2013.05.08 13:03:00
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